No, you cannot seduce the door…

Joel 'Games' Brown
2 min readDec 5, 2023

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The Bwizzard trying his best to make the door drop it’s undergarments

I’m looking at the player, not the character, the player, absolutely dumbfounded. How is it possible that that was your grand idea? You’re in the ninth level of hell, under the haunted castle and hunting that twelve headed dragon who razed your village in the obligatory orphan story.

Collaborative storytelling

You’re the dungeon master, so you get to have fun too — if your idea of fun is players always making the decisions you planned for, it would be co-opting a book, and not actually playing a roleplaying game with many different minds. Sometimes it works out to be very beautiful thing where the marriage of tension, build-up and all prior events coalesce into a very emotional impactful moment, and sometimes you get moments where you, or your players drop the ball. Roll with the punches, no one’s looking back on the times you didn’t have fun — the memories are made when everyone is having a good time.

Your Players Aren’t Crazy

Being a dungeon master is very rewarding, but at the same time it can stress you out, especially if your players are making decisions, you didn’t particularly expect reasonable people to make. I’m not a stickler for the rules, but sometimes players come up with something so outlandish that it throws you a bit, and maaaaybe judge the person making that insane decision just a little tiny bit. Have some hope though, the game is fun and moments like these keep it fun, if you didn’t have players spend an entire session trying to seduce an unlocked, unreinforced wooden door then maybe that just isn’t dungeons and dragons.

Have fun out there.

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